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Part 2 :Types of roles in Game development companies

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If you're here directly reading this post,I suggest you to go back and read  part 1  of this topic.If you're already with prior post do not waste time and go ahead reading the post Programmers Game programmers are simply the brain of game development cycle.They write the code to turn the vision of designers from idealized concept into working product. Though programmers write code, compile and debug all the time it seems simple job to overlook.The true expertise of programmers unveil to procedurally generated game worlds. In programming ground there are various sub-divided disciplines. Game programmers A.I programmers  -  Artificial Intelligence programmers basically design the code for Artificial Behavior of game entities, enemies, objects etc. They require pure skill-knowledge of mathematical concepts like linear algebra,matrices, vectors,3D-2D co-ordinate systems,etc.A.I programmers generally implement basic to complex path finding algorithms(A*

Part 1 : Types of roles in Game development companies

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All my childhood I thought that games would come by themselves designed and development,like those forest fruits,vegetables which evolve grow themselves(haha i was pretty dumb I know),but during my teens I realized I was wrong and there's a section  "Credits" entirely dedicated to the crew who contributed for game creation. Designers Game designers idealize the game concept,pitches the look-n-feel of game world,designs the scoring and leveling system like Expericence(XP) healthpoints(HP) Damage meters(DMG),sets the rules and constraints, drafts mechanics and hazards, expresses playable characters and enemies concept to artists and programmers to match the gamekind.Simply I would call to Game designers has the heart of game development cycle. Game designer idea's to reality Level Designer -  A level designer particularly works on creation of stages,Maps, rounds and levels of game world with the incorporation of objectives,protocols, mechanics and

Brief Introduction to game genres!

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Before we dig deep into Game Genres - initially we shall sort, what actually GENRE is? A genre is a classification subject/topic ranging from Historical,Mythology,Sci-fi,story-telling to Mech's world(like Transformers,Giant Robots),adventurous etc., Game Genres are mere similar to TV-series & Films/Movies whether they are Shorts' or long-run movies. But what differentiates 'Game genre' to other entertainment medium genres ?? Let's dichotomize quickly - Its simply a mixture of both Game genre + Story genre. Story Genre - Story genre merely comprises of story intriguing elements whether it is taking place in ancient world dating to B.C.E,A.D, like prince of Persia series (Babylon),Assassins creed series (Rome,china etc) or say modern-existing centenarian era like Farcry series( Indian and pacific oceans,Himalayas,Hope county) and Wolfenstein series (WW2,Nazi era) to the Future-galaxical and interstellar travel theme game stori

All you need to know about game design and its elements

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Game designers job is to bring out their inner artistic skill of exquisite and elegant designs to interact it with in-game components and elements. Game designers just don't design the game-world,they make us believe the life-like environments to be truly immersive and beautiful. So let us first split-up the elements incorporated into Game design and talk about them briefly. 1.Character Design Generally when we talk about designing, the first and most fundamental requirement is - character Designing, because there's no game ever developed or created without a basic character by that I strongly mention it is immaterial ,why because - it can be a tiny block of Square or Sphere, Human or Robot character, Animals to Mechs (transformers - like Bumblebee),simply it can be any entity with its own attributes. character design evolution source © devianart Character's are not just skeletal objects they convey emotions of empathy, fear, anger, joy,

All you need to know about Game mechanic's

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Introduction to Game mechanics  Before we dive deep into Game mechanics, let us first discuss what  mechanics  actually mean, in physics background it deals with forces, motion , energy, matter, gravity, collisions and many more laws, parameters. Game mechanics  are nothing but a  set of  rules or methods  which are designed into certain kind of game genre where a character interacts with a huge set of multiple pixel environments. Generally a simple single character is usually assigned with basic abilities like "move forward - backward, walk, run,crunch, leap, jump". And any simple game which we play is usually created by following the certain p urpose -  this serves nothing but  OBJECTIVE  - Goal of the game. source: https://community.articulate.com Once the game objective is taken into consideration then we deal with its -  sub objectives . consider them like Objective A,B,C.......Z, depending upon the ideas of the creators/designers and they are

10 things Games teach more than books and films

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pic made with www.pablo.buffer.com 1.Superior in communication whether you play video games for fun or to take out your stress.To excel in any competitive matches you need to be very good at communicating with your team mates in the lobby. pic made with www.pablo.buffer.com +Assume yourself a Leader in game now you need to guide your mates- where to hide in corners,where to place the bomb - site A or B of the map.  You encountered your opponent Screamed "Target Collided " , "Hostage rescued", "Target missed" or you just shouted hell out like a mad person when you get killed. Benefit : You were better at people by conveying your words mixed with intelligence, experience, emotions and feelings. 2.Avid learner You played a lot of Farcry,Witcher,Tomb Raider or other survial RPG series but have you ever  figured out what you have gained apart from XP. pic made with www.pablo.buffer.com You were better at crafting the in