Decoding the Design of Prince of Persia (2008) & Review
© Ubisoft Ubisoft Montreal's Prince of Persia(POP) is a creative masterpiece platforming video game which is third person action adventure parkour game.Unlike POP's prior two games: Warrior Within(2004),The two thrones(2005) this new series installment has new combat system(not as hack-n-slash button smashing type).This game has unique leveling system(progression) which is non-linear as previous games,with 4 sets of level trees.And each set has got 5 sub levels + 1 main boss fight defeat level(i.e.,total=24 levels to beat the game).You play each level twice expect final boss fight due to bi-linear level design conditions to progress in game.Here adventure with Princess- Elika 'Companion character' who helps Prince with new game mechanic & she also acts has game narrator,objective + Hint guide.You fight along side of Ormazd (God of light) against Ahriman (God of Dark A.k.a Evil) to save world/kingdom. Most of the game you spent time progressing in level