Reverse Designing of Serena & Review
Serena is a atmospheric psychological thriller game.The game-play is based upon 'Point-n-Click' type.The game focuses more onto explore and encounter the items couple of times through which the story enfolds us.In short 'Serena' is more of a spine chilling interactive experience rather than game.Spare an hour of time and do yourself a favor for a memorable one-time psychotic experience.
#Game Mechanics
1) Move around and interact with items to get to know about the story.
2)Point-n-click cursor based type to interact game environment and objects.
# Game World
- Cup boards
- Photo Frames
- Dining table
- Single sofa chair
- Double cot bed
- Lamps
- Combs
- Books
- Pillows
- Cups
- Dressing table/Lowboys
- Mirror
- Clock
- windows
- Wardrobe
- Clothes/Garments
- Carpets
- Candle holders
- Medicinal pill box
Choreographed camera moves which makes the player move when clicked on a particular direction.
#Control Type
Just 'CLICK' based control.(If you can see it you can click on it)
#characters
- Dark-shady,dingy atmosphere and lightening.
- Subtle jump scares with sound effects.
- Escalating music at END CREDITS which is creepy and Cringe.
- Main standout is Great 'Story narration' through items & collectibles which tells you the epilogue,prologue and personality trait escalations.
- Amazing voice & dialogue acting of the player 'Husband'(which makes the game memorable and psychotic) and wife-Serena's is transcend(makes you to crave more of her voice and narration)
- The script writings of letters,transcripts such as "use of words & sentences" in game shows a sign of lively-relationship and later negative personality behaviors.
- Ending scene makes you question about reality,virtual-ity and personality.
- Game experience could be much better if there was free-to-roam around camera(using WASD keys or D-pad stick on controller)
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